![]() Along with Guillaume Singelin (character art) and Amos Roddy (music and sound) they created Citizen Sleeper. ![]() Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.įollow drives not quests, allowing you to pick and choose the stories and activities that matter to you. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.Ĭlocks track both your actions and the actions of others across the station. Assign them to vast range of actions available on the station. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.Ĭitizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.Įach cycle you roll your dice. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.Įssen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. This is your unique power, and with it you can change your future. You choose which of them you wish to help, and together you will shape your future.Įventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Survive and ultimately thrive, one cycle at a time. Make or break alliances, uncover truths and escape your hunters. Each cycle you use the dice you are dealt to choose what to do with your time. Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle. You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. If you'd like to be updated when streams go live, hit the 'Follow' button on that page and Hitbox will notify you when I put streams up!This is a great way for me to talk with people while I'm making the game, and gives you a good look into what the process is like for making a game!And as always there's the discussions page on this greenlight (which I read, but probably won't comment on), and my forum at where you can post microsoft paint doodles for some reason.One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society. Because I'm an Australian dev, the times that I go live are probably pretty crazy for some people. ![]() I've been streaming once or twice a week at, and while I'm doing this pretty infrequently at the moment, I hope to make it a bit more regular. ![]() If I get a few comments on this announcement, that's a good way to let me know that they're being read!:DYou can also follow me on twitter, which is almost exclusively used as an avenue for me to post GIFs of CBD's development.!Finally, I'm also experimenting with the idea of live streaming game development. ![]() I'm going to be experimenting with different ways of keeping you all updated on development progress, but here's a few starters:Major news and announcements can be found on my site,!Where I can, I'll also cross post announcements here on Steam, if that's something that y'all would be interested in. Staying UpdatedThere's still a long way to go before CBD is ready for Steam, and there's a lot of content I want to add to the game over the coming months. ![]()
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